The Best Builds For Payday 3 Syntax Error Weapons

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It's Cobra here with the three best builds for each of the new weapons in DLC1 for Payday 3. I show you the current best build for the FSA 12g automatic shotgun, the Fik 22 TLR, and the War 45 SMG, and all of the gameplay is at the end of the article. We start with the SFA 12g automatic shotgun, so for the attachments, you want to grab the range barrel as your barrel since the damage range is really nice.

The same magazine is awesome since you're not going to reload much. For the stock, I like HQ stock, but you can also run light frame stock if you want. It's up to your personal preference, but my favorite is the classic RDS. For the barrel extension, take the 12g vent compensator, but if you don't have the 50c stacks for it, you can grab the 12g Jo Cho for the grip.

I like the basic simple biofit grip, but again, if you prefer a tag grip, you can grab it, but I feel like a perforated grip is just bad. And lastly, for the vertical grip, take the stop grip, but you can also grab the quick hold grip for your secondary I use the J&M castigo 44 for everyone in one of these builds since it's a great secondary, so let's go over the attachments for it.

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Barrel tack Barrel I don't use it because my game is glitched and I can't unlock it. Sight is again up to your preference, but I like the Slate RDS; the grip biofit grip simply outcasts both other options; and finally, the basic compact compensator is just better than both other options. The rest of the loadout, aside from the skills, will remain the same for the next builds, so let's start with the deployable grab armorbags.

They're still good. Even after the Nerfs for the overkill weapon, obviously the head-five red fox, armor lining I use heavy ballistic lining, but I know some people prefer the medium ballistic lining now for the throws and tools; they're both up to preference. I would recommend grenades or flashbangs for your throws, and anything goes for tools since they're all shaped, and now for the important part, the skills.

First, we need to grab the mower skill tree, so start with the mow basic to unlock the rest of the tree, then grab the basic ammo funnel and replenish combo since it works so well with everything in this game, and also grab Sprint loaded. Next, grab tank basic to again unlock the tree, and take extra plates and armor up to buff your armor bags.

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And now for the shotgun tree: grab enforcer basic, not a, and you'll see why soon. Qui reload face-to-face for extra damage, combat reload to constantly Perma refresh your Edge, and great and lastly shock, and all since it's a great skill for gun Stinger, probably the most important tree of this build, grab gun Stinger R so you can keep chaining that edge and grab from the hip to reduce recoil, along with quick draw cuz it's a great skill and it's always useful.

This is also why we only grab the basics. You're going to get your edge from the gun singer, so there's no point in putting a point there. Time for the last tree transporter: grab transporter basic, then de Pockets to buff your armor bags even further, and power lifter so you can carry two bags. Skip to the time stamp on screen, and now we go from the best weapon to the worst weapon, the FK 22 TL Marksman rifle.

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This gun stinks, but this build will make the most of it. Let's go over the attachments. Barrel, you want to grab range since the range on this gun is absolutely abysmal. One of the only perks this gun has is the great ammo pickup rate, so that PS is a really nicely compact compensator. On your Barrel extension since the other options are pretty bad, but if you prefer them, you can swap it for the grip bio-fit grip again.

The starter attachments are somehow better than the final one. Great job overkill, And I like the TQ stock, but if you prefer the HQ stock, you can grab it instead. I feel like it's a straight downgrade for your vertical grip. Grab the stop grip again since it's great on every gun, and the quick hold grip is worse for this type of gun.

And lastly, for your sight, grab your personally preferred sight, but my recommendation would be the tactical sight since it doesn't look like it's complete, and it also gives you the most zoom in the last build. I showed the rest of this build, the revolver, and the rest of the loadout, so I'll paste the same part here for those of you who skipped to this part to see the build for this gun.

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If you have already seen this, you can skip to your secondary. I use the J&M castigo 44 for every one of these builds since it's a great secondary, so let's go over the attachments for it. Barrel tack Barrel I don't use it because my game is glitched and I can't unlock it. The sight is again up to your preference, but I like the Slate RDS grip.

Biofit Grip simply outcasts both other options, and finally, the basic compact compensator is just better than both other options. The rest of the loadout, aside from the skills, will remain the same for the next builds, so let's start with the deployable grab armorbags. They're still good even after the Nerfs or the overkillweapon, obviously the head-five red foxfox and armorlining.

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I use heavy ballistic lining, but I know some people prefer the medium ballistic lining now for the throws and tools; they're both up to preference. I would recommend grenades or flashbangs for your throws and anything goes for it since you're all kit, and now that that's over your skill for this build, start with again mower, so grab more basic and ammo fun and replenish since it's absolutely necessary for pretty much every build in this game, especially builds like this, and Sprint loaded isn't bad either.

Now grab tank basic to unlock the tree and grab extra plates armor up and disengage, since it can save your life and has saved mine on many occasions now for the important tree, Sharpshooter. Grab sharp shooter Ace so you can chain that edge with a scope head shot and take a long shot. Cutting edge and speed aim are all of these are really necessary for this build to work head down and grab Swift to be passively faster, and Escapist Basic is always great to have, in my opinion.

gameplay

Also, grab quick drop because the exra swap S is always nice to have if an enemy approaches up close now for the final tree transporter. Grab a transporter with basic deep pockets for your armor bags and a power lifter to carry two bags and catapult them to TOS them even further. The skills you can swap are sprint-loaded Swift Escapist and Disengage.

Skip to this time stamp where I go over the gameplay at the end of this article and more in depth about the build, but let's go over the final weapon, The War, 45 SMG. First of all, let me say this gun is so much fun, but let's start with the attachments.

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