Payday 3 Build "Stealth (4x7 throwing knife)" for Stealth

Required Skill Points:
21
Category:
Stealth
Author: Elfgang
0
15
Posted: 15 October 2023
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SkillBuild

Ammo Specialist
?
Fully Loaded
?
Top Up
?
Infiltrator
r
+
r
r
+
?
Quick Fingers
r
?
?
Bagger
r
?
?
Extra Munitions
?
Manipulator
?
Grifter
r
+
?
Walk The Walk
r
?
?
Social Engineering
r
?
?
Open Mic
?
Slippery
?
Hacker
?
Secure Loop
?
Appliance Breach
?
Routed Ping
?
Glitch Protocol
?
Cover-Up
?

Build Buffs

grit
+
Gain 0
Refresh 0
?
Require 0
Consume 0
rush
+
Gain 3
Refresh 1
?
Require 4
Consume 0
edge
+
Gain 0
Refresh 0
?
Require 0
Consume 0

Build Details

Rush Gain or Refresh
Whenever you successfully pick a lock, or kill an enemy with a throwing knife, gain or refresh
rush
Whenever a guard begins to detect you, gain
rush
.
As long as you are masked off, if you are within 1 meter of a civilian or employee, gain
rush
Rush Require or Consume
As long as you have
rush
, a successful lockpick jiggle will immediately pick the lock.
As long as you have
rush
, you bag loot 50% faster.
As long as you're unmasked and have
rush
, cameras can't detect you trespassing into private areas. (They will still detect you performing an illegal action.)
As long as you're unmasked and have
rush
, employees will ignore you performing illegal actions.
Other buffs
Your reserve ammo capacity is increased by 20%. Ammo Bags you deploy have 2 additional charges.
Ammo bags you deploy have 2 additional charges.
Interacting with any ammo bag will restore an additional 20% ammo and fully restock your throwables.
Your throwable capacity is increased by 2.
You tie up and trade hostages 50% faster
You answer radios 50% faster.
After getting cuffed by a guard, you can break free by lockpicking the cuffs.
You can hack cameras to gain access to the area's CCTV system. This functions as though you accessed the heist's security room. You gain one Runtime
You can overload a device that already has an active Runtime. This will cause an electrical explosion that will stun anyone within range and destroy the device. You gain one additional Runtime.
You can use one Runtime to make the security camera you're controlling loop its footage. Cameras looping their footage cannot detect you or anything out of the ordinary. If the camera is destroyed, you regain your Runtime use. If you apply a new Runtime when you're at max Runtimes, your oldest active one is removed.
You can activate lures from a distances, as long as you have a clear line of sight.
You can spend a Runtime to make the hacked camera automatically mark any guards or law enforcement within its range. Targets stay marked for 5 seconds after leaving the camera's view and do not count towards your maximum number of marked targets.
You can hack a guard's radio to cause a disturbance, stopping and distracting them, pausing any action they are doing. You must have a line of sight to the guard to hack them. The guard is distract for 5 seconds, after which they will go back to their previous action. If the guard was escorting a player, the guard will go back to patrolling. If the guard was about to detain a player, the guard will go into Search mode instead. Using this ability has a cooldown of 60 seconds.
Taking down a guard will immediately also answer the radio.

Inventory

Tools
Micro CAM
Armor
Standart Lining
Primary Weapon
SA A144
Secondary Weapon
Signature 403
Deployable
Ammo Bag
Throwable
Throwing Knife

Description

Stealth build with 6 ammo bag chargers giving alot of 28 throwing knifes to lure guards away