Payday 3 Build "Meow lol" for Stealth

Required Skill Points:
21
Category:
Stealth
Author: Mr XSLINKY
0
1
Posted: 18 October 2023
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SkillBuild

Infiltrator
r
+
r
r
+
?
Quick Fingers
r
?
?
Retriever
?
Bagger
r
?
?
Escapist
r
+
?
Manipulator
?
Overbearing
?
Menacing
?
Grifter
r
+
?
Walk The Walk
r
?
?
Social Engineering
r
?
?
Open Mic
?
Slippery
?
Hacker
?
Secure Loop
?
Glitch Protocol
?
CQC Specialist
r
+
r
?
Soft Assets
?
Cover-Up
?

Build Buffs

grit
+
Gain 0
Refresh 0
?
Require 0
Consume 0
rush
+
Gain 5
Refresh 2
?
Require 4
Consume 0
edge
+
Gain 0
Refresh 0
?
Require 0
Consume 0

Build Details

Rush Gain or Refresh
Whenever you successfully pick a lock, or kill an enemy with a throwing knife, gain or refresh
rush
Whenever a guard begins to detect you, gain
rush
.
Whenever you sprint for at least 3 seconds, gain
rush
As long as you are masked off, if you are within 1 meter of a civilian or employee, gain
rush
Whenever you perform a takedown, gain or refresh
rush
Rush Require or Consume
As long as you have
rush
, a successful lockpick jiggle will immediately pick the lock.
As long as you have
rush
, you bag loot 50% faster.
As long as you're unmasked and have
rush
, cameras can't detect you trespassing into private areas. (They will still detect you performing an illegal action.)
As long as you're unmasked and have
rush
, employees will ignore you performing illegal actions.
Other buffs
Your throwing knives won't break on impact with the environment.
You tie up and trade hostages 50% faster
Your shout range for intimidating civilians is increased by 20%. Civilians stay down 50% longer after being shouted down.
You can shout at guards, SWAT or Heavy SWAT within 5 meters of you to force them to surrender. As long as you're aiming at them, they will go down on their knees to drop their weapon. Any damage dealt to them or taking your aim off of them interrupts this process. Once fully surrendered, the SWAT obeys all the rules of a civilian, including any penalties for killing them. You can't have more than one SWAT as a hostage at any time.
You answer radios 50% faster.
After getting cuffed by a guard, you can break free by lockpicking the cuffs.
You can hack cameras to gain access to the area's CCTV system. This functions as though you accessed the heist's security room. You gain one Runtime
You can overload a device that already has an active Runtime. This will cause an electrical explosion that will stun anyone within range and destroy the device. You gain one additional Runtime.
You can use one Runtime to make the security camera you're controlling loop its footage. Cameras looping their footage cannot detect you or anything out of the ordinary. If the camera is destroyed, you regain your Runtime use. If you apply a new Runtime when you're at max Runtimes, your oldest active one is removed.
You can hack a guard's radio to cause a disturbance, stopping and distracting them, pausing any action they are doing. You must have a line of sight to the guard to hack them. The guard is distract for 5 seconds, after which they will go back to their previous action. If the guard was escorting a player, the guard will go back to patrolling. If the guard was about to detain a player, the guard will go into Search mode instead. Using this ability has a cooldown of 60 seconds.
When you shove away a SWAT you're using as a human shield, gain extra ammo. You move 5% faster while holding a human shield.
Taking down a guard will immediately also answer the radio.

Inventory

Tools
Motion Sensor
Armor
Light Ballistic Lining
Primary Weapon
SA A144
Secondary Weapon
Signature 403
Deployable
Medic Bag
Throwable
Throwing Knife

Description

First build