Payday 3 Build "Last Man Standing" for Assault

Required Skill Points:
21
Category:
Assault
Author: vaakku
3
13
Posted: 15 October 2023
Share

SkillBuild

Medic
g
+
?
Steady Hands
?
Extra Charge
?
Combat Medic
g
?
?
Code Blue
r
+
r
r
?
?
Field Surgery
?
Ammo Specialist
?
Scrounger
e
?
?
Sprint Loaded
?
Tank
?
Last Man Standing
g
?
Disengage
?
Escapist
r
+
?
Battering Ram
e
?
g
?
r
?
?
Swift
?
Demolitionist
?
Overcooked
?
Enforcer
g
+
g
?
e
+
?
Combat Reload
e
g
?

Build Buffs

grit
+
Gain 2
Refresh 1
?
Require 3
Consume 1
rush
+
Gain 2
Refresh 1
?
Require 2
Consume 0
edge
+
Gain 1
Refresh 1
?
Require 2
Consume 0

Build Details

Grit Gain or Refresh
Whenever you start reviving a teammate, you gain
grit
. As long as you have
grit
, you take 40% less damage when reviving a teammate.
Whenever you kill 2 enemies within 4 seconds that are within 5 meters of you, you gain
grit
Whenever you reload a weapon while the magazine still has ammo, refresh
edge
and
grit
.
Grit Require or Consume
If you have
grit
, successfully reviving your teammate will give both you and that teammate damage immunity for 5 seconds.
If damage would normally down you, you can instead consume available
grit
to stay on your feet and become immune to damage for 10 seconds. After this effect has been applied, you can't gain
grit
until you heal using a Medic Bag or First Aid Kit, or until you're downed.
As long as you have
edge
,
grit
or
rush
, you can sprint through doors to breach them as though you had shot the lock. Only effective on doors that can be shot open.
Whenever you kill 1 enemy within 5 meters range, if you have
grit
, gain
edge
.
Rush Gain or Refresh
Whenever a teammate is downed or disabled, you gain or refresh
rush
. As long as you have
rush
, you pick teammates up 30% faster.
Whenever you sprint for at least 3 seconds, gain
rush
Rush Require or Consume
Whenever a teammate is downed or disabled, you gain or refresh
rush
. As long as you have
rush
, you pick teammates up 30% faster.
As long as you have
edge
,
grit
or
rush
, you can sprint through doors to breach them as though you had shot the lock. Only effective on doors that can be shot open.
Edge Require or Consume
As long as you have
edge
, ammo drops have a 10% chance of replenishing one of your throwables.
As long as you have
edge
,
grit
or
rush
, you can sprint through doors to breach them as though you had shot the lock. Only effective on doors that can be shot open.
Edge Gain or Refresh
Whenever you kill 1 enemy within 5 meters range, if you have
grit
, gain
edge
.
Whenever you reload a weapon while the magazine still has ammo, refresh
edge
and
grit
.
Other buffs
You revive teammates 20% faster. Medic Bags you deploy have 2 additional charges
Interacting with Medic Bags heals you for an additional 20% of your max health.
Medics you deploy have an additional 2 charges.
Interacting with any Medic Bag will restore an additional 10% of your max health and restore 1 "down".
Your reserve ammo capacity is increased by 20%. Ammo Bags you deploy have 2 additional charges.
You can reload while sprinting.
Increases the regeneration speed of your armor chunks by 20%. Your armor bag has 2 additional charges
Once per heist, you can free yourself from a Cloaker or Zapper, after which you can't be disabled by them again for 5 seconds.
Your base sprinting speed when masked on is increased by 10%.
Explosions caused by your shots or throwables have their area of effect increased by 20%
Any throwable or weapon that you use that has an explosive component will no longer run on a timer but will immediately explode on impact with the environment or an NPC.

Inventory

Tools
Infrasonic Mine
Armor
Standart Lining
Primary Weapon
KU-59
Secondary Weapon
SP Model 11
Deployable
Medic Bag
Throwable
Flashbang Grenade

Description

Very fun build when you get used to it. You are super fast and pretty much unkillable. Use medbag charges after your last man standing triggers. <3